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Showing posts with label winehq. Show all posts
Showing posts with label winehq. Show all posts

Wednesday, September 20, 2023

vkd3d 2.10 has been released with a ton of bug fixes

This release rolls up a ton of bug fixes, game and driver workarounds, and other improvements.

Features

DirectStorage MetaCommands

We can now make use of NV_memory_decompression to implement
GPU accelerated GDeflate compression in DirectStorage.
This is demonstrated to work in Ratchet & Clank: Rift Apart.

We also worked around an NV driver bug when using the fallback GDeflate shader.
The fallback works on RADV.

Enhanced Barriers

NOTE: This isn't all that well tested because there are no games shipping with this yet to our knowledge.

Device generated commands for compute

With NV_device_generated_commands_compute we can efficiently implement
Starfield's use of ExecuteIndirect which hammers multi-dispatch COMPUTE + root parameter changes.
Previously, we would rely on a very slow workaround.

NOTE: This feature is currently only enabled on RADV due to driver issues.

Misc

  • Support Root Signature version 1.2
  • Implement Shader Model 6.7
    • Includes all SM 6.7 features like AdvancedTextureOps, WaveOpsIncludeHelperLanes
    • Caveat: Technically not Vulkan spec compliant implementation, but works fine on at least NV and RADV. Currently implemented as an opt-in option for now in case some game relies on it to work
  • Implement CreateSampler2
  • Expose inverted viewport / height feature
  • Implement RelaxedFormatCasting feature from Enhanced Barriers
  • Implement support for adjacency topologies
  • Support A8_UNORM format properly by using VK_KHR_maintenance5, allowing A8_UNORM UAVs to work correctly
  • Handle range checked index buffers correctly with VK_KHR_maintenance5

New extension use

  • VK_EXT_dynamic_rendering_unused_attachments
  • VK_KHR_maintenance5
  • VK_NV_device_generated_commands_compute

Performance

  • Batch acceleration structure builds. Massively improves build performance on at least RADV.
  • Massively improve ExecuteIndirect performance when using COMPUTE + root parameter changes when VK_NV_device_generated_commands_compute is enabled.

Fixes

  • Fix root signature creation from DXIL library target (DXR) blobs
  • Fix some dual source blending PSOs scenarios. Fixes Star Wars Battlefront II
  • Implement wave operations in pixel shaders more strictly according to D3D12 rules
  • Fix spurious hangs in Ashes of Singularity when using shared fences and wait-before-signal
  • Fix PSO caching bug in mesh shaders. Fixes mesh shaders in Unreal Engine 5
  • Fix udiv remainder in DXBC, which fixed some Xenia bugs
  • Fix query heap tracking bug that was exposed by NV Streamline
  • Various DXIL -> SPIR-V fixes as usual
  • Rewrote descriptor set layouts to be more robust against application bugs
    • Motivated by Armored Core VI bug (see below)
    • Native D3D12 drivers are also robust against these application bugs :(

Workarounds

  • Workaround bad ReBAR performance in Age of Wonders 4
  • Remove workaround for KHR_present_wait on NV 535+ drivers
  • Workaround Starfield memory corruption issue where it does not correctly query for 4 KiB alignment
  • Disable ReBAR usage on Halo Infinite to workaround very poor CPU performance
  • Workaround Street Fighter 6 bug causing spurious GPU hangs
    • Also appears to have worked around GPU hangs in Resident Evil 2
  • Workaround Armored Core VI bug causing GPU hang on Balteus fight in chapter 1
  • Workaround "firefly" glitches in Resident Evil 4 caused by dubious min16float usage
  • Workaround "firefly" glitches in Monster Hunter Rise caused by dubious shader requiring particular precise math
  • Workaround Unreal Engine 5 breaking if mesh shaders are exposed, but not barycentrics
  • Workaround NV driver bug with TIMESTAMP query heaps that could cause spurious GPU hangs
  • Workaround broken CFG code generation in Xenia's DXBC emitter

 Link to vkd3d source code

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Friday, April 7, 2023

How To Play Roblox On Linux

 Roblox is one of the most talked-about and played in the gaming community right now. But with only options for Windows & Mac downloads, many Linux users are feeling left out. But till the devs plan to release an official version, there are several workarounds you can do to get it done for now. So today let’s look at how to get, install, and play Roblox on Linux Ubuntu.

Here’s how to get, install, and play Roblox on Linux Ubuntu:

  1. Open Internet Browser on your Linux system.
  2. We are using Mozilla Firefox for this process.
  3. Go to WineHQ webpage.
  4. Click on “Ubuntu”.
  5. Select the Ubuntu version you have.
  6. Make sure to remove any old Wine package repository first.
  7. This page will guide you with all commands.
  8. Still for your convenience, we will share them here.
  9. Open Ubuntu Terminal with Ubuntu using Ctrl+Alt+T.
  10. Type in 32-bit architecture command:
    • sudo dpkg –add-architecture i386.
  11. Now download the repository key:
    • wget -nc https://dl.winehq.org/wine-builds/winehq.key.
    • sudo apt-key add winehq.key
  12. Add the repository according to your Ubuntu version:
    • Ubuntu 21.10 – sudo add-apt-repository ‘deb https://dl.winehq.org/wine-builds/ubuntu/ impish main’
    • Ubuntu 21.04 – sudo add-apt-repository ‘deb https://dl.winehq.org/wine-builds/ubuntu/ hirsute main’
    • Ubuntu 20.10 – sudo add-apt-repository ‘deb https://dl.winehq.org/wine-builds/ubuntu/ groovy main’
    • Ubuntu 20.04 | Linux Mint 20.x – sudo add-apt-repository ‘deb https://dl.winehq.org/wine-builds/ubuntu/ focal main’
    • Ubuntu 18.04 | Linux Mint 19.x – sudo add-apt-repository ‘deb https://dl.winehq.org/wine-builds/ubuntu/ bionic main’
  13. Now use the update command:
    • sudo apt update
  14. Use of the below package:
    • Stable branch:
      • sudo apt install –install-recommends winehq-stable
    • Development branch:
      • sudo apt install –install-recommends winehq-devel
    • Staging branch:
      • sudo apt install –install-recommends winehq-staging
  15. We used the Stable branch
  16. Now get Roblox for the Windows version
  17. Wait for it to complete
  18. Open “download folder” in “File Manager”
  19. Find the Roblox file
  20. Right-click, open with, choose “Wine Windows Program Loader”
  21. Roblox will install now
  22. Once done, you will see the Roblox icon on your desktop
  23. Right-click & select “Allow Launch”
  24. Log in with your Roblox account, and enjoy

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Tuesday, February 7, 2023

Wine development release 8.1 is now available for Linux FreeBSD and macOS

The Wine development release 8.1 is now available.

What's new in this release:

  • Windows version set to Windows 10 for new prefixes.
  • Many code cleanups that were deferred during code freeze.
  • Various bug fixes.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations. 

Bugs fixed in 8.1 (total 27):

 - #43235  Dungeons & Dragons Online crashes on FreeBSD
 - #44650  Multiple Blizzard games need dxgi and d3d11 dlls mapped without hole between two LOAD segments (Diablo III v2. 6. 1. 49286+, World of Warcraft, Overwatch)
 - #47508  FL Studio: Pressing backspace while editing the name of something closes edit name window prematurely
 - #49202  Never exited critical section in freetype.c
 - #49443  Anno 1800: Super slow & bad performance
 - #49615  Device read errors logged in dmesg when running wine commands with empty CD/DVD drive, since 5.5
 - #51040  msi:package fails on Windows 10 if privileges not high enough
 - #51313  gdi32:driver sometimes fails with a STATUS_GRAPHICS_PRESENT_OCCLUDED error
 - #51784  The dinput8:hid output is too big in Wine
 - #52354  winemac.drv not functional on non metal GPUs
 - #52462  Wine don't recognize Ipega PG-9025 LT, RT and right analog stick is miss-mapped to RT and LT
 - #52878  Free PC Audit 5.1.211.96 fails to show info in 'Brief' tab (needs GetBinaryValue method of the StdRegProv class)
 - #52936  winhttp:url assumes 0xfb00 cannot be converted to the ANSI codepage, fails with UTF-8 codepage
 - #53142  ieframe:webbrowser - test_ClientSite() has a rare failure on Windows 10 1809+
 - #53274  adsldp:ldap - test_ParseDisplayName() sometimes fails to connect to the server
 - #53386  cmd.exe: FOR /F USEBACKQ doesn't handle UTF-16 output of commands.
 - #53594  GOG Galaxy crashes in GetExtendedTcpTable()
 - #53666  Logitech X-56 Stick crashes the joystick subsystem if connected
 - #54030  Snagit needs Win32_Volume class ( 'select deviceid from win32_volume where driveletter =C:')
 - #54215  ListView doesn't refresh when changing between List and Details styles.
 - #54289  RtlCopyContext buffer overflow
 - #54328  nsi:nsi - test_tcp_tables() sometimes crashes in Wine
 - #54337  AviUtl shows Japanese text as garbage after conversion in ExEdit edit box
 - #54353  crypt32:cert - testVerifyRevocation() gets unexpected success in Wine on second run
 - #54357  Spurious fixme message when calling ScrollWindow()
 - #54364  RtlGenRandom fails on systems with more than 128 cores
 - #54376  ws2_32:sock - test_reuseaddr() overflows a sockaddr variable by reading an AF_INET6 peer name into it

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Saturday, November 26, 2022

Wine development release 7.22 is now available for Linux FreeBSD and macOS

The Wine development release 7.22 is now available.

What's new in this release:

  • 32-on-64 thunks for both Vulkan and OpenGL.
  • OpenLDAP library bundled and built as PE.
  • Support for the RAW print processor in WinPrint.
  • More progress on the long types printf format conversion.
  • Various bug fixes.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations. 

 


 Bugs fixed in 7.22 (total 38):

 - #41989  Musette crashes in winex11
 - #45233  TIDAL installer can't launch installed program in 64bit WINEPREFIX
 - #48053  kernel32:change fails randomly (and rarely) in Wine
 - #49091  nProtect Anti-Virus/Spyware 4.0 'TKPcFtCb64.sys' crashes on unimplemented function 'ntoskrnl.exe.KeInitializeGuardedMutex'
 - #49297  Spark AR studio installer fails to start:Spark AR Studio is not supported in this version of Windows. Please upgrade to Windows 10
 - #50097  comctl32:monthcal fails on Wednesdays!!!
 - #52511  Hemekonomi hangs on exit due to deadlock between loader_section and Win16 mutex
 - #52872  vbscript: incorrect codepage handling in Asc/Chr, causing tests failures on Hindi locale
 - #53130  ntdll:threadpool - test_tp_instance() fails (rarely) on Windows 8+
 - #53131  ntdll:threadpool - test_tp_multi_wait() fails (rarely) in Wine
 - #53266  Syberia: game crashes frequently
 - #53268  urlmon:protocol - test_protocol_terminate() fails on Windows and Wine
 - #53288  Application compiled with MSVC 2022 ASan does not start, needs QueryVirtualMemoryInformation
 - #53296  USB Device Remover crashes on unimplemented function mscoree.dll.StrongNameTokenFromAssembly
 - #53387  Vernier USB sensors are not usable in WINE
 - #53402  fake dlls such as OPENGL32.dll won't load when their unix lib is linked by LLVM lld
 - #53429  opengl32:opengl fails on Debian 11 + Intel GPU
 - #53474  Change in memory handling gives crash in Framemaker 8
 - #53529  Use wine with custom ld-linux.so.2 32-bit preloader, without hacks
 - #53670  vbscript can not compile if expressions with reversed gte, lte, (=>, =<)
 - #53677  invalid O_WRONLY read sets errno=EACCES instead of EBADF
 - #53741  Gothic II: Night of the Raven (v2.7) fails to start (failure to load msdbi.dll)
 - #53782  vbscript can not compile ReDim with list of variables
 - #53807  vbscript fails to redim original array in function when passed byref
 - #53867  vbscript fails to retrieve property array by index
 - #53868  vbscript fails to return TypeName for VT_DISPATCH
 - #53870  vkGetPhysicalDeviceSurfaceCapabilities2KHR passes invalid VkSurfaceKHR handle to driver
 - #53873  vbscript fails to compile Else If when If is on same line
 - #53909  opengl32.dll can't be loaded if win32u.so is not initialized first
 - #53915  Pivot animator runs into assert
 - #53919  crypt32:cert - testVerifyRevocation() uses an outdated certificate
 - #53923  tools/makedep during wine-7.21 build segfaults
 - #53930  Build broken with Clang in MSVC mode due to OpenLDAP import using getopt.h
 - #53932  ntlm_auth was not found or is outdated.
 - #53935  __unDName doesn't support 'G' and 'H' modifiers
 - #53940  VARA window is black when launched from RMS Express
 - #53954  Saints Row 2022 fails with Unimplemented function KERNEL32.dll.SetProcessInformation
 - #53967  Running anything hangs on start up


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Monday, November 21, 2022

Wine development release 7.21 is now available for Linux FreeBSD and macOS

The Wine development release 7.21 is now available.

What's new in this release:

  • OpenGL library converted to PE.
  • Support for multi-architecture PE builds.
  • More preparation work for Vulkan 32-on-64 support.
  • Support for creating import libraries without dlltool.
  • Locale data updates.
  • Various bug fixes.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations. 

 

Bugs fixed in 7.21 (total 25):


 - #29974  StarBurn 13 crashes on disabling skins
 - #51418  fotoBiz X - Fatal error on startup
 - #51779  Visual Studio msvsmon fails to bind server socket in child processes
 - #52467  Kaseya Live Connect 9.5.0.28 management software sub-component crashes
 - #53081  Retina Mode broken since 7f7f9fa22c5cbe629e79a54257d5bd21403e80db
 - #53100  Euphoria: freezes every second while controllers are plugged in
 - #53153  SetWindowPos() incorrectly computes exposure region of parent window with WS_EX_COMPOSITED
 - #53484  dxgi:dxgi times out on the debiant VM
 - #53590  GetFileInformationByHandleEx() not fully implemented causing boost::directory_iterator failures with boost v1.79 and newer
 - #53606  First intro stops on last frame in multiple games (Darksiders Genesis, The Medium)
 - #53617  Imaris fails at exit with error, and keeps a process running.
 - #53631  Multiple 64-bit applications have issues with dialogs (DipTrace, foobar2000 installer)
 - #53676  vbscript can not exec_script - invalid number of arguments for Randomize
 - #53738  Cherry MIDI sequencer cannot read files with a path including CJK characters
 - #53749  Hotel Giant 2: black screen after changing resolution or enabling anti-aliasing
 - #53768  Winfile crashes due to unimplemented user32.dll.DragObject
 - #53798  Port Royale 2: incomplete text rendering
 - #53849  Apiset DLLs broken in non-PE builds
 - #53856  Wine 7.20 installs some windows files to the wrong location
 - #53859  Hades shows black screen at Vulkan mode
 - #53861  Non-PE builds fail after "makefiles: Add support for multiple PE architectures."
 - #53872  Adobe Reader XI crash opening settings in Protected Mode
 - #53879  Gothic 1 doesn't launch (msdbi.dll failed to initialize)
 - #53888  vbscript does not allow Mid on non VT_BSTR
 - #53893  ws2_32:sock - test_WSASocket() gets an unexpected raw protocol name in French on Windows

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Friday, August 19, 2022

World Wine News issue 424

This is the 424th issue of World Wine News. Its main goal is to inform you of what's going on around Wine. Wine is an open-source implementation of the Windows API on top of X and Unix. Think of it as a Windows compatibility layer. Wine does not require Microsoft Windows, as it is a completely alternative implementation consisting of 100% Microsoft-free code. 

The full article is here

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Friday, August 5, 2022

World Wine News issue 423

 

This is the 423rd issue of World Wine News. Its main goal is to inform you of what's going on around Wine. Wine is an open-source implementation of the Windows API on top of X and Unix. Think of it as a Windows compatibility layer. Wine does not require Microsoft Windows, as it is a completely alternative implementation consisting of 100% Microsoft-free code. 

The full article is here

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Friday, July 22, 2022

World Wine News issue 422

This is the 422nd issue of World Wine News. Its main goal is to inform you of what's going on around Wine. Wine is an open-source implementation of the Windows API on top of X and Unix. Think of it as a Windows compatibility layer. Wine does not require Microsoft Windows, as it is a completely alternative implementation consisting of 100% Microsoft-free code. 

The full article is here

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Friday, June 24, 2022

World Wine News issue 421

This is the 421st issue of World Wine News. Its main goal is to inform you of what's going on around Wine. Wine is an open-source implementation of the Windows API on top of X and Unix. Think of it as a Windows compatibility layer. Wine does not require Microsoft Windows, as it is a completely alternative implementation consisting of 100% Microsoft-free code. 

The full article is here

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Friday, June 10, 2022

World Wine News issue 420

This is the 420th issue of World Wine News. Its main goal is to inform you of what's going on around Wine. Wine is an open-source implementation of the Windows API on top of X and Unix. Think of it as a Windows compatibility layer. Wine does not require Microsoft Windows, as it is a completely alternative implementation consisting of 100% Microsoft-free code. 

The full article is here

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Friday, May 27, 2022

World Wine News issue 419

This is the 419th issue of World Wine News. Its main goal is to inform you of what's going on around Wine. Wine is an open-source implementation of the Windows API on top of X and Unix. Think of it as a Windows compatibility layer. Wine does not require Microsoft Windows, as it is a completely alternative implementation consisting of 100% Microsoft-free code. 

The full article is here

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Friday, May 13, 2022

World Wine News issue 418

This is the 418th issue of World Wine News. Its main goal is to inform you of what's going on around Wine. Wine is an open-source implementation of the Windows API on top of X and Unix. Think of it as a Windows compatibility layer. Wine does not require Microsoft Windows, as it is a completely alternative implementation consisting of 100% Microsoft-free code. 

The full article is here

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Friday, April 29, 2022

World Wine News issue 417

This is the 417th issue of World Wine News. Its main goal is to inform you of what's going on around Wine. Wine is an open-source implementation of the Windows API on top of X and Unix. Think of it as a Windows compatibility layer. Wine does not require Microsoft Windows, as it is a completely alternative implementation consisting of 100% Microsoft-free code. 

The full article is here

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Friday, April 15, 2022

World Wine News issue 416

This is the 416th issue of World Wine News. Its main goal is to inform you of what's going on around Wine. Wine is an open-source implementation of the Windows API on top of X and Unix. Think of it as a Windows compatibility layer. Wine does not require Microsoft Windows, as it is a completely alternative implementation consisting of 100% Microsoft-free code. 

The full article is here

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Friday, April 1, 2022

World Wine News issue 415

This is the 415th issue of World Wine News. Its main goal is to inform you of what's going on around Wine. Wine is an open-source implementation of the Windows API on top of X and Unix. Think of it as a Windows compatibility layer. Wine does not require Microsoft Windows, as it is a completely alternative implementation consisting of 100% Microsoft-free code. 

The full article is here

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Thursday, March 17, 2022

World Wine News issue 414

This is the 414th issue of World Wine News. Its main goal is to inform you of what's going on around Wine. Wine is an open-source implementation of the Windows API on top of X and Unix. Think of it as a Windows compatibility layer. Wine does not require Microsoft Windows, as it is a completely alternative implementation consisting of 100% Microsoft-free code. 

The full article is here

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Friday, March 4, 2022

World Wine News issue 413

This is the 413th issue of World Wine News. Its main goal is to inform you of what's going on around Wine. Wine is an open-source implementation of the Windows API on top of X and Unix. Think of it as a Windows compatibility layer. Wine does not require Microsoft Windows, as it is a completely alternative implementation consisting of 100% Microsoft-free code. 

The full article is here

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Friday, February 18, 2022

World Wine News issue 412

This is the 412th issue of World Wine News. Its main goal is to inform you of what's going on around Wine. Wine is an open-source implementation of the Windows API on top of X and Unix. Think of it as a Windows compatibility layer. Wine does not require Microsoft Windows, as it is a completely alternative implementation consisting of 100% Microsoft-free code. 

The full article is here

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Friday, February 4, 2022

World Wine News issue 411

This is the 411th issue of World Wine News. Its main goal is to inform you of what's going on around Wine. Wine is an open-source implementation of the Windows API on top of X and Unix. Think of it as a Windows compatibility layer. Wine does not require Microsoft Windows, as it is a completely alternative implementation consisting of 100% Microsoft-free code. 

The full article is here

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Friday, January 28, 2022

World Wine News issue 410

This is the 410th issue of World Wine News. Its main goal is to inform you of what's going on around Wine. Wine is an open-source implementation of the Windows API on top of X and Unix. Think of it as a Windows compatibility layer. Wine does not require Microsoft Windows, as it is a completely alternative implementation consisting of 100% Microsoft-free code. 

The full article is here

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